EEG-Based UX/UI Design Studies: A Systematic Review

EEG UX/UI Evaluation Systematic Review

Purpose: To examine how EEG is used in UX/UI evaluation and to identify its applications, limitations, and future directions.

Methods: A systematic review of 21 studies (2014–2024), structured using the PICO framework.

Insight: Identified key trends, limitations, and future opportunities in EEG-based UX/UI evaluation.

Project cover image

Background

Limitations of Traditional UX/UI Evaluation

  • Traditional UX/UI metrics (performance, issue-based, self-reported, biological&physiological)
  • Focus on observable behavior and self-reports
  • Limited understanding of users' internal states
UX/UI metrics

Fig. 1. UX/UI metrics (performance, issue-based, self-reported, biological)

Growing Complexity of UX/UI

  • Expanding domains (VR, automotive, PUI, robotics, communication)
  • Increasing need for real-time interaction and feedback
  • More complex systems → Need for multi-metric evaluation
UX/UI domains

Fig. 2. UX/UI domains

" Difficulty in objectively measuring users' internal states in UX/UI evaluation "

Table 1. Physiological Measurement Comparison

Criteria EEG fNIRS fMRI fEMG ECG/HRV GSR/EDA Eye-tracking
Primary signal Brain activity Brain blood flow Brain blood flow Muscle activity Heart activity Skin conductance Gaze
Temporal resolution High Medium Low High High High High
Spatial resolution Low Medium High Low Low Low Medium
Invasiveness Low Low Medium Low Low Low Low
Mobility Medium High Low High High High High
Setup complexity Medium Medium High Low Low Low Low

Advances in Physiological Measurement

  • Increasing use of physiological signals for objective UX/UI evaluation
  • Captures users' internal states beyond observable behavior
  • Modalities: EEG, fNIRS, fMRI, fEMG, ECG/HRV, GSR, eye-tracking

EEG in UX/UI Interaction

  • Captures brain activity during user interaction processes
  • Enables analysis of rapid, dynamic changes during interaction
  • Applicable to interactive and real-time UX environments

" EEG offers a balance between temporal resolution and practical applicability for analyzing dynamic user responses "


Research Objective

" To systematically review EEG-based UX/UI evaluation studies, identify key insights into user responses, and examine limitations and future directions. "


Method

Study Selection (PRISMA)

  • Studies were collected from Google Scholar, IEEE Xplore, and ACM Digital Library
  • Keywords: "EEG" AND ("usability" OR "evaluation") AND ("UI" OR "UX" OR "experience" OR "interface")
  • Publications between 2014 and 2024 were considered
  • A total of 21 studies were included after the screening process

Analysis Framework (PICO)

  • Population: Participants in UX/UI evaluation studies
  • Intervention: EEG-based measurement and analysis
  • Comparison: Different UI/UX designs or interaction conditions
  • Outcome: Usability metrics (e.g., user responses, performance, experience)
Study selection and analysis framework

Fig. 3. Study selection (PRISMA) and analysis framework (PICO)


Research Trends

Cognitive & Multimodal Trend

  • Cognitive evaluation trend ↑
    (Cognitive > Emotion > Immersion > Performance)
  • Predominance of EEG-only approaches
  • Multimodal & VR/HMD-based approaches ↑
UX Dimensions × Methodological Choice

Fig. 4. UX Dimensions × Methodological Choice

Publication Year × Methodological Trend

Fig. 5. Publication Year × Methodological Trend

Practical EEG System Trend

  • Low-Mid Channel (1–16ch) ↑
    High Channel (32ch+) ↓
  • Lightweight & practical EEG systems ↑
  • High-channel EEG + multimodal & immersive environments
  • 2D UI: Low-Mid Channel, Cognitive ↑
  • 3D UI: Mid-High Channel, Cognitive & Immersion ↑
  • Hardware: Mid-High Channel, Emotion & Cognitive ↑
Electrode Count Distribution × Methodological Choice

Fig. 6. Electrode Count Distribution × Methodological Choice

Interface Type × Evaluation Dimension

Fig. 7. Interface Type × Evaluation Dimension

EEG Analysis Trend

  • Predominance of frequency-domain approaches in UX/UI
  • ERP-based approaches in controlled interaction analysis
  • Time-frequency & machine learning approaches ↑
  • Adaptive & real-time UX research ↑

Table 2. EEG Analysis Categories in UX/UI Research

EEG Analysis Category Description
Frequency-domain Analysis Analysis of EEG activity across frequency bands
ERP-based Analysis Analysis of event-related neural responses during interaction
Time-frequency Analysis Analysis of temporal changes in EEG dynamics over time
Machine Learning-based Analysis Data-driven interpretation and classification of EEG patterns

Experimental Environment Trend

  • Controlled laboratory environment predominance
  • XR/HUD & immersive environment studies ↑
  • Limited real-world EEG evaluation studies
  • Potential for wearable EEG applications ↑

Conclusion

Key Insights

  • Predominance of cognitive-centered EEG evaluation & EEG-only approaches
  • Diverse UX dimensions & multimodal methods ↑
  • VR/XR & immersive environment–based UX research ↑
  • Portable & practical EEG systems → dynamic and real-time UX evaluation

Limitations & Challenges

  • Sensitivity to motion artifacts & environmental noise
  • Variability of EEG responses across individuals
  • Limited ecological validity in controlled laboratory settings
  • Challenges in stable EEG acquisition during real-world interaction
  • Lack of standardized protocols for EEG-based UX/UI evaluation

Future Opportunities

  • Adaptive and real-time neuroergonomic UX systems
  • Multimodal & AI-driven user state interpretation
  • Wearable EEG for real-world interaction analysis
  • Expansion toward XR, automotive, robotics, and intelligent human-centered systems